Active Learning
Participants search, compare, combine, try, and reason. Knowledge becomes something they use, not only something they read.
Experience Platform
Create interactive learning and story experiences where participants investigate dossiers, answer assignments, receive messages, unlock new steps, and progress through a guided journey.
The Pitch
Participants search, compare, combine, try, and reason. Knowledge becomes something they use, not only something they read.
Unlocks, missions, progress, and messages create curiosity without turning every project into a full custom game.
Login, dashboard, assignments, content management, progress tracking, and admin tools are part of the foundation.
A journey can become a lesson module, research mission, digital escape room, museum route, onboarding story, or public challenge.
Concrete Example
Students investigate why a historical neighborhood seems to have vanished from the city archives. The project combines history, language, geography, media literacy, and digital skills.
A fictional archivist sends the first message and opens the first dossier.
Students investigate maps, clippings, photos, and testimonies.
Correct insights unlock new traces, messages, and assignments.
Teachers manage content, hints, sequence, and participant progress.
Showcase
Legenda uses Portolan to create a modern story experience where players start a career in a global library network, meet colleagues through an inbox, solve catalogue-driven puzzles, and uncover old legends returning to life.
Visit LegendaUse Cases
Share the type of experience you want to create and I can explain what exists today, what can be adapted, and what a realistic pilot could look like.
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